Design Process

Step 1 : Flow Chart with the Mechanics

Debut flow chart of Chrojin, the game I am currently working on.

The importance of FlowCharts in my Game Design Process


  • Creating a Flowchart at the beginning of a project allows me to visualize the entire system and gain clear understanding on how different mechanics and systems will interact.
  • This view also ensure that I do not lose sight of the original vision as the project evolves.
 
  • Flowcharts are not static, they can evolve as the project grows, by revisiting them I ensure that any changes I make align with the project’s core mechanic and goals.
  • This helps me maintain consistency while still allowing room for improvement and innovation.
 
  • While concepting, it often helps me to identify potential future conflicts or interactions that might create unintended gameplay consequences, This let me think ahead and plan solutions proactively.

  • Flowcharts are also a great communication tool when working with a team. They provide a shared understanding of the project/system and make it easier for collaborators to align with the design goals.

Step 2 : CRC Cards

CRC cards for the Inventory System of Chrojin 

The importance of CRC Cards :

 

  • CRC cards help me clearly define the role of each class in the system. by listing responsabilities, I ensure each class adheres to the Single Responsability Principlee, making the codebase modular and maintainable

 

  • By identifying collaborators, I map out the interactions between classes. This step prevents tightly coupled systems and ensures that dependencies between objects are clear and logical.

 

  • CRC cards naturally guide me toward using Object-Oriented Programming (OOP) principles, particularly encapsulation and modularity. as I can immediately spot classes with too many responsabilities or unclear roles.

 

  • Before jumping into code, CRC cards allows me to identity potential overlaps, redundancies, or missing pieces in the system. This step saves time later by resolving ambiguities upfront.

 

  • CRC cards are also a great tool for discussing designs with team members, They are simple to understand, making them effective for presenting ideas to both technical and non-technical collaborators.

 

  • CRC cards serve as a basis for creating UML diagrams. They provide structured starting point for visualizing the relationships between the classes and the overall system architecture.

Step 3 : UML Diagrams

UML Diagram of the Inventory System of Chrojin.

Why UML Diagrams help me

 
  • UML diagrams allow me to map out relationships between classes, such as inheritance, associations and dependencies. This provides a clear picture of the system’s structure and ensure that my code follows OOP principles.
 
  • By identifying the interactions and hierarchies  between classes, UML diagrams help mee ensure that each component has a well-defined purpose and avoids unnecessary coupling.
 
  • UML diagrams highlight potential flaws, such as circular dependencies or unclear roles, allowing me to address these issues before writing code.
 
  • UML diagrams serve as an excellent communication tool when collaborating with others. They are widely understood in the software industry and can be shared with teammates and artists.
 
  • Once finalized, UML diagrams can act as a bluprint during the development they ensure a consistency between design and implementation